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| TABLE
OF CONTENT
Executive summary
Chapter 1: A success story: Some current numbers
Chapter 2: Mobile Internet: Getting it right
2.1 Starting point: From brush to keyboard
2.2 I-mode: A development project with a difference
2.3 The success factors
2.3.1 It was not the speed
2.3.2 Simple business model
2.3.3 Tight cooperation operator, contents provider and terminal makers
2.3.4 Low-price, simple revenue model
2.3.5 Consumer oriented marketing and branding
2.3.6 Simple technology for creating contents
2.3.7 Fun terminals
2.3.8 Specific Japanese circumstances?
2.4 Challenges
2.4.1 Spam e-mail
2.4.2 The Wangiri scam
2.4.3 Dating sites
2.4.4 Camera abuse
Chapter 3: 3G and next generation terminals: Not a revolution, but a natural evolution
3.1 3G networks – an unexpected reaction from the users
3.2 Expanding roles of the mobile phone
3.2.1 E-mail terminal
3.2.2 E-book reader
3.2.3 Multimedia terminal
3.2.4 Music player
3.2.5 Game console
3.2.6 Information retriever for RFID and QR
3.2.7 Electronic cash
3.2.8 Electronic ticket
3.2.9 Electronic credit card
3.2.10 Integrated electronic wallet
3.2.11 Remote control and monitoring
3.2.12 Localisation and safety
Chapter 4: Beyond 3G: From mobile to ubiquitous
4.1 4G and other networks
4.2 The frequency issue
4.3 Ubiquitous computing
4.4 Challenges
4.4.1 Technical issues
4.4.2 Personal safety
4.4.3 Corporate integrity
4.4.4 National security
4.4.5 The digital divide
Chapter 5: Checklist for service providers
Glossary |
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